tdoreo.blogg.se

Hand of fate 2 twitch integration
Hand of fate 2 twitch integration










Therefore, the category of “platform impact” is added to the previous classification. In addition, this paper believes that the environmental factor plays an important role in the behavior of live streaming users. found that the audience rewards intention was influenced by the number of viewers and watching duration. Based on the theory of “Use and Satisfaction”, Sjöblom and Hamari divided audience demands to watch live streaming into five categories: cognition, emotion, personal integration, social integration, and stress release. argued that performance expectation from the platform and perceived website attractiveness could significantly promote streamers’ willingness to continue streaming. Accordingly, studies on user behavior are summarized in three aspects: effect factor on streamer participation in live streaming, effect factors on audience watching live streaming, and effect factors on their interactive behavior (chat, reward, subscription, etc.). The two parties can interact by communicating, rewarding, subscribing, and so on. The streamers display game skills through live streaming and audiences can watch and learn the game through live streaming. The main difference between them is that the former produce information or content, while the latter receives or consumes it. Video game live streaming users can be divided into streamers and audiences. However, the relevant research is scattered between video game live streaming use and various psychological variables. Problematic use of online gaming has become a popular topic of academic concern.

HAND OF FATE 2 TWITCH INTEGRATION MANUAL

Addiction to online gaming has been included separately in the fifth edition of Diagnostic and Statistical Manual of Mental Disorders as a tentative disorder. In the area of mental health, Internet addiction has been described as a disorder in which individuals use the Internet excessively. The addiction to video game live streaming has also raised concerns. In addition, the number of streamers on Twitch increased from 2 million in 2017 to 3 million in 2018, with nearly 500,000 streamers visiting this platform daily. By 2018, at least 1 million people were watching live streaming on Twitch at any time, and by the end of the year the total duration of viewing time on the platform was recorded at 434 billion minutes. Twitch ( and YouTube Gaming () had more than 470 million regular visitor members in 2016 (more than 50% of gamers in the US, Europe, and Asia Pacific). In recent years, the online broadcast industry has developed rapidly with the emergence of various live streaming platforms, such as Twitch, YouTube, Douyu, Huya, and so on. Video game live streaming is a kind of real-time video social media that integrates traditional broadcasting and online gaming. Finally, this paper looks forward to possible future research topics based on the research platform, research data and research content and so on, hoping to provide a foundation and new ideas for future research. Based on Use and Satisfaction theory, this paper reviewed the following four aspects: streamer demand, audience demand, interaction behavior and platform impact, then a relevant theoretical framework was constructed.

hand of fate 2 twitch integration

Second, the above literature was presented in table form for classification and we found that the effect factors of user behavior in video game live streaming mainly include user demands and platform impact. First, we comprehensively searched literature in six social science databases and thus obtained 24 papers that meet our inclusion criteria. In order to fully understand the factors that affected user participation (streamers and audiences) in video game live streaming and provide a reference to the mental health issues of Internet addiction, this paper summarizes the relevant literature on user behavior in video game live streaming. With the rapid popularity of video game live streaming in the past decade, researchers have started to investigate the relationship between the use of video game live streaming and various psychological variables.

hand of fate 2 twitch integration hand of fate 2 twitch integration








Hand of fate 2 twitch integration